探索与争鸣 ›› 2025, Vol. 1 ›› Issue (2): 6-38.

• 优秀青年学人支持计划第五辑·王玉玊 • 上一篇    下一篇

新大众文艺与“二次元一代”的经验变迁

邵燕君,祝东力,赵勇,王鑫,杨玲,秦兰珺,耿弘明,李洋,黎杨全,许苗苗,王玉玊
  

  • 出版日期:2025-02-20 发布日期:2025-03-27

New Popular Literature and Art Experience Transition of the “Otaku Generation”

Shao Yanjun & Zhu Dongli & Zhao Yong & Wang Xin & Yang Ling & Qin Lanjun & Geng Hongming &Li Yang & Li Yangquan & Xu Miaomia & Wang Yusu
  

  • Online:2025-02-20 Published:2025-03-27

摘要:

“互联网技术和新媒体改变了文艺形态,催生了一大批新的文艺类型,也带来文艺观念和文艺实践的深刻变化。”当下,新的大众文艺正在不断生成、蓬勃展开,亟待研究者进行理论提炼和批评研究。“二次元一代”青年学者不仅拥有成长于网络时代的个体经验、全球化的想象力和视野,更展现出一种言说自身及其时代和文艺的冲动和尝试,中国艺术研究院副研究员王玉玊的专著《编码新世界:游戏化向度的网络文学》(以下简称《编码新世界》)便是其中代表。为此,2024 年 12 月 3 日,《探索与争鸣》“优秀青年学人支持计划第五辑·王玉玊”研讨会在北京大学举行,编辑部联合北京大学文学讲习所、中国当代文学研究会新媒体委员会,邀请相关领域知名专家学者,围绕这部专著,以“‘二次元一代’的经验变迁”为论域,展开交流探讨。本刊将与会专家观点汇集于此,因杂志篇幅有限,本期仅刊发精要,全文将以别册形式另行发布。

Abstract:

“Internet technology and new media have changed the form of literature and art, spawned a large number of new types of literature and art, and also brought about profound changes in literary and art concepts and practice.” At present, new mass literature and art are constantly emerging and flourishing, which requires researchers to refine theory and conduct critical research. The young scholars of the “Otaku generation” not only have the individual experience, global imagination and vision growing up in the Internet era, but also show an impulse and attempt to speak about themselves, their times and literature. The monograph “Coding the New World: Gamified Network Literature” by Wang Yusu, an associate researcher at the China Academy of Art, is one of its representatives. For this reason, on December 3, 2024, we invited experts and scholars in relevant fields to exchange and discuss around this monograph in the field of the “Experience Transition of the ‘Otaku Generation’”. Our magazine will gather the opinions of attending experts here. Due to the limited length of the magazine, this issue will only publish the essence, and the full text will be published separately in a separate volume.